Aloisius
Made in 72h for Ludum Dare 41.
Defend your kingdom and outwit the AI in Aloisius!
Your subjects act similar to a widely known board game, but you can also construct buildings and harvest natural resources.
Please let us know what you think! What worked for you and what didn't? Which bugs did you encounter? Any technical or resolution issues?
We also love your feedback on the gameplay.
If you have trouble with the resolution, you can always zoom out or in in the browser.
Tools
- Libgdx with Artemis OBD
- Aseprite
- Bfxr
Attribution
Pippin The Hunchback
Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
Kingthings Foundation Font
https://www.kingthingsfonts.co.uk
Status | Released |
Platforms | HTML5, Windows, macOS, Linux |
Rating | Rated 4.0 out of 5 stars (17 total ratings) |
Author | bippinbits |
Genre | Strategy |
Made with | libGDX |
Tags | Board Game, libGDX, Ludum Dare, Ludum Dare 41, Medieval, Pixel Art, Singleplayer, Turn-based |
Average session | A few minutes |
Links | Ludum Dare |
Download
Download
desktop-1.0.jar 19 MB
Comments
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Howd you make the AI for this game? its kicking my ass XD
Pretty cool!
awesome
Excelente, muy buen juego, es interesante que lograras todo eso con libGDX, felicidades
Very cool game!
Oh that's an interesting idea, to use a deck building mechanism here. I'll keep it in mind :)