Small Patch
Karawan » Devlog
Hello everyone,
we just uploaded a little patch. No new content, but some smaller improvements and hopefully an important fix. "Hopefully" because i never was able to reproduce two wagons being stuck on top of each other, so i couldn't test if the change solved that.
Changes:
- possibly fixed two wagons being able to get stuck on each other by moving the first wagon into an occipied tile
- (web version only) fixed the audio glitch when starting the first world
- now clearly marking the second and third world as puzzle worlds
- starting with 2 more food for the Desert world (still very hard)
- wagons are not "jumpy" anymore, when moving to the next tile while some wagons are still on the move
Thank you all for playing, for the kind words, suggestions and bug reports :)
Files
web.zip Play in browser
Jan 14, 2022
Karawan.zip 35 MB
Jan 14, 2022
Karawan.x86_64 61 MB
Jan 14, 2022
Get Karawan
Karawan
Guide your Caravan in a crumbling world.
Status | Released |
Authors | bippinbits, Cameron Paxton |
Genre | Strategy, Survival |
Tags | Atmospheric, Isometric, Ludum Dare, Ludum Dare 49, Pixel Art, Singleplayer, Turn-based, Turn-based Strategy |
Languages | English |
Comments
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Isn't adding 2 foods on desert making it extra easy?
Otoh it might enable other strategies.
Yes, it's easier that way. I think it was a tad too difficult before. The initial route should be a very good one, but i don't want it to rely on being perfect.
You are exactly right with the other strategies: i want the 1 farmers+magus setup to be viable too. It was doable before, but i took like 15 tries to achieve it, knowing every mechanic intimately. So it was too difficult. In the future, we could have difficulty stages for levels like this. Then initially, most people can beat it, but unlock a slightly more difficult start, up to a really brutal one (like the one i described before).