Made in 72h for Ludum Dare 42.

Manage your italian restaurant and maximize profits, while dealing with the eternally small nature of your establishment.

I kind of messed up the resolution, please use the zoom function of your browser if the game scree is too big.

Attribution

Bossa Antigua and Backbay Lounge 
Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0

StatusReleased
PlatformsWindows, Linux, HTML5
Rating
Rated 3.0 out of 5 stars
(6 total ratings)
Authorbippinbits
GenreSimulation
Made withlibGDX
TagsLudum Dare, Ludum Dare 42, Management, manager, Pixel Art, restaurant, Tycoon
LinksLudum Dare

Download

Download
game.zip 45 MB

Comments

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(+1)

guys if you have not tried home raider check it out it is very good game (and i am not sponsored) to make this comment

(1 edit) (+2)

glitch: if you look at the thoughts of a guy before he leaves the screen then you can't check menus

edit: at least, not for a few seconds

Playing in browser; I love the game so far, but cannot for the life of me figure out how to rotate the chairs. Each of my tables - not counting the starter one - have only one usable seat. Is there something I'm missing?

Glad you like it :) 
You can rotate chairs by pressing space, enter, R or by scrolling the mouse wheel. Please let me know if this doesn't work for you.

I need some help, I downloaded the game but I don't know how to run it. I cant play on web because it's laggy. What do I do?

You have to unzip the game.zip first. Then go into the folder and start (double click) the desktop-1.0.jar

This should launch the game. If this doesn't work, please let me know which OS you are using. The game is made with Java, but i'm not 100% sure if you need to have Java installed to run it.

Very nice. This was fun, and balanced well. I finished up with a full restaurant and kitchen. :) I loved the music. While it works as a short little game, I would love to see it fleshed out with more features, like building out the restaurant. filling out your menus with more options, skills for servers and cooks, customer opinion, critics.

Thank you, that's really nice of you to say! :)
I'd love to expand on the game as you described, only there is too little time :(
We did some expansion that were not ready to be released yet though, like different customer types



Woah, nice. Haha. Animal customers is not the first thing I would have thought of, but it looks cool! If I used libGDX I might ask if I could have access to the project to work on the game myself. (>c< ' ) 

I did move on from libGDX though, to Godot. Though not with this project, yet.
Regarding the animals, the question was how to differentiate the different customer types (each with different preferences). I know this form other games, where there would be teens, yuppies, old people, something like that. I never really liked that much, as the groups are not that easily differentiated and it was never intuitively clear which group might like what. With animals, that all works nicely :)

Oh wow. That's actually a pretty brilliant and fun solution.  d_ (^ u ^)