
Tristram
MADE IN 72 HOURS FOR LUDUM DARE 55
(We just uploaded a post-jam version. It has no new mechanics or content, but is better polished with new effects and UI and an intro sequence. If you want to rate Tristram for ludum dare, be sure to download "Tristram Jam Submission".)
Did you ever wonder how the mayor of Tristram might have felt?
Embark on a pixelated journey reminiscent of Diablo 1 in this thrilling 2D adventure!
Enter the catacombs beneath Tristram Cathedral by summoning brave heroes to face the dangers that lurk in the depths. Assemble your own party of heroes and fight to defeat evil and recover valuable treasures. Rebuild your once destroyed city with the gold from your adventures and upgrade buildings for ever more powerful equipment.
But beware, formidable horrors await in the shadows, challenging your mettle and rewarding your courage in this nostalgic homage to classic dungeon-crawling adventures.
— Controls —
- WASD / Arrow Keys = move
- Left-click / E = interact
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TEAM:
- René Habermann - Direction, game design, coding, production
- Anne Hecker - Character design, art
- Raffaele Picca - Game design, coding, art
- Luca Martinelli - Game design, coding
- Ron Kaiser - QA
- Martin Kvale - Sound design
- Cameron Paxton - Composing, music production, promotional art
- Moritz Schaarschmidt - Asset management
- Kaela Champlin - Additional voice acting
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Critical Bug Fixes:
- fixed a bug where the ending scene would never trigger after beating the boss of the third level
- fixed a bug where the expedition summary would get too large if having parties of 5, moving the close button out of screen and preventing progression
Status | Prototype |
Platforms | HTML5, Windows |
Rating | Rated 4.7 out of 5 stars (529 total ratings) |
Authors | bippinbits, Luca Martinelli, Cameron Paxton, Raffaele Picca |
Made with | Godot |
Tags | Dark, Dungeon Crawler, Fantasy, Godot, Idle, Ludum Dare 55, Retro |
Average session | About a half-hour |
Languages | English |
Inputs | Keyboard, Mouse |
Links | Ludum Dare |
Comments
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Great game! A little feedback:
1. It would be amazing with more advanced character interactions - maybe see wich characters that are friends with who and maybe get buffs if they battle together.
2. More shops or stuff for specified progression.
3. Maybe some passive way to earn gold in the earlygame
4. More challenges in the lategame
5. IDK if its just a bug but the characters dosen't seem to age for every year.
Wait. Is there a way to save your progress or is that not possible?
It's not possible to save. It's only a jam game.
Oh ok thanks for that reply, I just got a little confused when it said new game so I thought there might be a way to save your previous game. But I guess not.
I also had another question though. How many levels are there in this game?
Great game. I enjoyed it playing it and even made a playthrough.
Great game, please, continue to create a fullgame. And please, include mobile controls if possible ;D
Por favor! faça uma versão completa disso! E parabéns!
This game is amazing! Make it a full game!!!!
game muito divertido a espera das atualizações
Please make it into a full game
on it
Woohoo!
game crashes my firefox :(
works for chrome tho, so if ur also having troubles try switching browser for now
Wasn't expecting to get so attached to the pixel people in my laptop, but then one of my heroes went over to the graves to tell their dead friend they missed them... I was GUTTED.
I really did want a retreat button bc I didn't want to lose any heroes from the start, but I feel like this was a very good demonstration of how restricting player agency can make characters feel more alive. Pretty great experience.
Lol, I had such an epic final run!
I did a playthrough trying to build only one full team of five. The final run ended up being one of each type, with 2 S-classes, 2 A-classes, and one runt B-class wildling. At the very end, as most of them were running out of life and mana, the healer died! Everyone else ran almost directly except for the B-class runt who was all "I will avenge you!" - while still just about out of life and mana.
I was all 'oh f*ck' in my mind, assuming I would have to build up a new wildling AGAIN, but before I knew it, she had cut down the demon! The runt was no runt, the runt was the MC! Tristram is saved!
very much enjoyed the whole playthrough and wishing there were more!
What a great concept! I didn't know it was going to be so engrossing and I just loaded it up whilst I was waiting eat. Let's just say my pasta wasn't as nice cold.
My playthrough got stuck. I managed to get my healer to rank S, but when fighting on the 3rd level, her party left while she stayed behind trying to avenge someone. The problem is, she can’t die because she keeps healing herself every turn, but she also can’t kill the enemy since all she does is heal. So now I’m stuck in an endless loop.
Such an amazing game! Would love to see more!
Crazy suggestion but let me know if you want to port this to godot and continue the development.
it's already in godot :D
(and we'll continue development)
Oh! Thought I saw a unity load bar. Glad to hear you plan to carry it forward.
Not bad! I enjoyed the experience. Very nice relaxing game.
Nice game!
Maybe the game will be more alive if heroes will say something in the dungeon or somehow react to scary monsters or if party member dies. It will be cool to see little stories in every run.
Fun game management/auto-battler, has a great core loop, I played through until all 18 of my heroes had the one ring. There's a lot of potential here, some things that came to mind as I played:
Overall, this game makes a ton of great steps with no clear missteps, thank you for the game.
great feedback, thank you!
Started and didn't stop until I finished. Great game!
A fantastic game 💚
I would love a click to move option to make it playable on android :(
Why the Devs do not make this into a full game and put it on Steam ?
We're on it :D
when come out?
maybe 2027 :)
good game love it
It's really cute, and truly a letter of love
Small little game I accidentally stumbled over after watching a YouTube Shorts and I just needed to try it out. And it didn't disappoint at all. Also really loved the mechanic that, if a character dies some other characters refuse to run away and attack fiercely.
Sadly sometimes it is really needed from them to run away and they just refuse, trying to avenge their fallen companions, even if the odds are completely against them. But all this together makes it just so awesome.
Really fun game - I did get locked in a battle where the healer didn't flee and was strong enough to outheal the damage, so it was just 2 enemies hitting and the healer healing but not dealing damage.. So just stuck.
Lovely game. Needs some polish, harder difficulty and more player agency but still a really fun love letter to diablo. Would love to see a version of this were player can influence the heroes builds with a talent tree, and better agency in party composition and flee mechanics. Not that i care if they die but truth be told there needs to be something for the player to do because as is you as Deckard Cain could easily be automated and you would still beat the game easily.
<3
Very polished game, but I think there is a big fundamental mistake. There is no real player interaction, you could also automate Deckard Cain and the game play would not change a bit.
A very simple "Retreat" buttons in fights could change that, especially when losing heroes become more of a thread. Basically a simple more risk more reward button
Still very nice game just to watch things going on your second monitor.
I really love your game!
Just one comment: when the parties are essembled it's hard to understand which heroes are inside if it's a five members party. You just can't see the fifth.
Sometimes the enemy models will reverse direction, idk why.
BUUUUUUUUT I would still pay for a full version. The graphics are beautiful, the game mechanics very thought out, and the interaction very smooth. IT IS A GREAT GAME!
Wow, this is such a great little game. An excellent demonstration of why simplicity in game mechanics can be a boon as long as you nail the theme. The game is barely a game- player choice is so limited but it's so fun to watch I hardly notice. Game designers take note: graphics (animations are great, from charismatic bobbing of characters, dopamine explosions of gold, choice usage of lighting effects to highlight mechanics and enhance theme), music is well crafted (fits theme, beautiful but not distracting, mixes it up enough to never be annoying), just enough depth to be fun (I never learned about all of the classes, but there were enough differences that I had favorites and had an impression that I could study them more to dramatically improve my strategy), and the user interface is minimalist, but responsive and respects the player's time all while obeying the theme.
Should you try and improve upon it? Not really- you could take lessons learned and make a similar game, but this game definitely knows that it could overstay it's welcome at an hour of playtime, at most. Too much would need to change to support more levels, more player control, and the theme and fun would suffer IMO. Want more depth in mechanics? Play darkest dungeons. Want more length? Play the 1000s of idle games out there. Want both? Play the Idle Champions of the Forgotten Realms. Want 30 minutes of fun and nostalgia? Play this game!
Thank you, very kind! To be fair, we will go and try to improve upon it :D
Haha, and I hope you do very well! I was mostly responding to the comments begging for more when sometimes it's nice to reflect on a completed short game and move on. I'm sure whatever you add will be great!
This is excellent! I would definitely pay for a complete or extended version
I agree, though I would be curious what it would be like since this already got to the demon realm
Things become hilarious when teams get to level 3. Wealthy veterans walk through it, and poor new guys die like flies. It tooks me about 100+ corpse to finally get 3x5 "graduate" members, and there is no mage -- every of them die before grow richer.
Great game, really like it, I would love it if it were a bit longer, be expanded on a little.
P.S. This is the saddest shit i've ever seen.
Great game! It's a pity that it's short! Add a necromancer, let him revive the heroes from our cemetery and summon them to battle. It is possible for money. There's nowhere to put them anyway
It's an interesting concept but with a lot of opportunities to improve:
For example: Choose which floor to send each party, Choose to which team to swap a hero, maybe add a subquest to get new materials (as some heroes just keep the money and didnt spent any), in line with the first, state how many members can a team have (sometimes it has 4 members), add additional commands in battle, maybe a button to force flee or a "remote buff"to help the party
Would like the idea of choosing which floor to send adventurers to, having low rank/new adventurers go to floor 2/3 is a pain knowing they were just hired and watching them die. If this is possible that would make it a bit more fun (in my opinion)
My main complaint is that I can't tell what triggers being able to fit more than just 3 people in a party, and that it's hard to see if there's duplicate classes of party members. I was never able to get a party with a mender, savant, warden, captain, wildling, and knight all in it at the same time, even though there seems to be 2 spaces per row of the party.
That makes sense, it should be explained somewhere.
It does depends on the highest rank in the group. I don't remember it exactly, but B or A should be able to take 4 people, and S 5 people.