This game is a submission for Ludum Dare 55. View all gamesView submission

MADE IN 72 HOURS FOR LUDUM DARE 55

(We just uploaded a post-jam version. It has no new mechanics or content, but is better polished with new effects and UI and an intro sequence. If you want to rate Tristram for ludum dare, be sure to download "Tristram Jam Submission".) 

Did you ever wonder how the mayor of Tristram might have felt?

Embark on a pixelated journey reminiscent of Diablo 1 in this thrilling 2D adventure!

Enter the catacombs beneath Tristram Cathedral by summoning brave heroes to face the dangers that lurk in the depths. Assemble your own party of heroes and fight to defeat evil and recover valuable treasures. Rebuild your once destroyed city with the gold from your adventures and upgrade buildings for ever more powerful equipment.

But beware, formidable horrors await in the shadows, challenging your mettle and rewarding your courage in this nostalgic homage to classic dungeon-crawling adventures.


—  Controls — 

  • WASD / Arrow Keys = move
  • Left-click / E = interact

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TEAM:

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Download the OST here!

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Critical Bug Fixes:

  • fixed a bug where the ending scene would never trigger after beating the boss of the third level
  • fixed a bug where the expedition summary would get too large if having parties of 5, moving the close button out of screen and preventing progression
Updated 6 days ago
Published 13 days ago
StatusPrototype
PlatformsWindows, HTML5
Rating
Rated 4.7 out of 5 stars
(73 total ratings)
Authorbippinbits
Made withGodot
TagsDark, Dungeon Crawler, Fantasy, Godot, Idle, ludum-dare-55, Retro
Average sessionAbout a half-hour
LanguagesEnglish
InputsKeyboard, Mouse
LinksLudum Dare

Download

Download
Tristram Jam Submission 89 MB
Download
Tristram Post Jam.zip 104 MB

Comments

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(+1)

Very charming project!

(+1)

THIS GAME IS AWSOME

the 3x walk speed is a little buggy tho

(+1)

i already love the game just because i can go outside the gate lol

(+1)

it's very addictive

(+1)

Very cool game! I just beat it!

(+5)

This game is just amazing! Any chance that there will be further development? Apologize if you already replied and I did not spot it.

(+3)

very addictive, the visuals are delicious and pleasant, BOTH - the animation and the style

(+4)

Nice.

(+4)

I'd love to see this taken much further, with a town-builder that goes much further.  Assembling parties needs just a tiny bit of UX love, though; it's really hard to see who is in what party and not enough feedback for why some parties can have 5 adventurers while others will go with only 2, even if there's another three adventurers wandering around town.


But a really nice 72-hour jam game, would love to see more.

(+2)

Game is absolutely amazing and I hope you keep developing it! 

However, I got hopelessly stuck in a situation where only a tank remained against two skeleton healers. The tank wasn't dealing enough damage, the healers weren't attacking but just healing eachother, and as result I had to just close out of the game after waiting for half an hour :( 

Would be nice if enemies(or just enemy casters) had some sort of a limited/regenerating resource like mana to prevent such situations. Or a flee button. Or an auto-flee system where if nothing changes, the heroes flee. Or enemy reinforcements after a certain number of turns has elapsed. Many solutions and ideas, but I'm sure you can come up with something. 

Anyways, just like I said - great little game! Thank you for making an evening of mine so joyful :)

(+1)

Yeah, just having a single high-level mender left can soft-lock the game in a fight that will never end, too.  When there's only a mender left, they won't fight, so they should just auto-flee.

(+2)

Cracking game and so much potential to grow and develop further!

(+2)

Absolutely FANTASTIC!
Please flesh it out and release on Steam!
This genre has been long forgotten - since Majesty, afaik.

(+3)

Came here after hearing about the game on Pillowfort. You have the bones of a neat little game here, the gameplay loop is kind of addicting.  Didn't realize you could swap units around lol. RIP Deimrhea.

Would love to see this developed further!

(+4)

This was such a fun game! Kind of reminds me of Darkest Dungeon where you upgrade your shops & choose you fighters to explore dungeons. I liked having three different groups fighting at the same time, that was unique. Swapping & Kicking heroes from a groups was a pain though. Other than that I enjoyed this! Not sure if this will get anymore content but if it does I will definitely play again! Good game!

Thanks for playing and the cool video!

(1 edit) (+2)

10/10 would magic again. Jokes aside it is a solid game I really have nothing else to say about other than it's a good game

(+1)

This is really amazing! I love this. Great job!

(+2)

The One Ring...

(+1)

This is lovely. How do you tell who your selected hero will swap with when you hit the Swap button? Parties with a tank + healer + support/ranged seem to do well, but without any way to tell where the swap will go, it's hard to make intentional combinations.

Thank you!

The swap mechanic has definitely been the biggest pain point for players. Unfortunately, no, there isn't a clear way to tell what swap will be made. If the game ever gets developed further, I'm sure that system will change ^^;

Hey, I just downloaded the post jam version and I have a problem. After I blow the horn the first time, 7 people join my party. However, every time I blow the horn afterwards, three people come but they don't join my party. They just stand there and don't appear in the hero list. Then they disappear the next day, and that repeats every day so I'm never able to get a new hero, so my party keeps dwindling down to nothing because they keep dying

(+2)

The first round of heroes arrives in your city, if you then blow the horn and three new heroes arrive, you must first hire them for at least 8 gold to keep them in your city. :)

Ohh I see. I thought it would automatically deduct the money from me when they arrive. Thank you!

is the one on the web embed post jam?

(1 edit)

Yes, the browser embedded version is post-jam!

(+3)

this was really fun, thanks

(1 edit) (+3)

A really fun idea, I wish there was more to do in the town between dungeon runs, something else to manage and spend money on in town to keep you busy between sending your heroes  to die a horrible death  to bravely defend the town.


you very quickly get the shop upgrades and have a bunch of money you cant do much with 

(+2)

lets frickin go post jam is out

(+2)

This has been surprisingly charming.

(1 edit) (+1)

This was fun! My only note is that I couldn't figure out how to arrange the parties, I didn't understand the swapping system and the limited actions. It would be nice to have a simpler interface for arranging the parties. It would also be nice to see more battle information on the battle screen, like what items they have equipped, how many potions, etc. I didn't understand why the monsters kept regenerating HP. Overall really fun and loved the atmosphere.

Also I would like to chill in the hot springs myself!

The team is working on a post-jam update that should address some of these issues.

Monsters regenerate health if there is a healer in their group. There will be more fx and indications of that in the new build 🙂

thanks for checking it out and leaving feedback!

Do you guys think there will be more content or just some minor updates

I'm just the composer, so I'll let the devs comment if they have time. I expect it will mostly be graphical juice and some QOL updates.

(+2)

Alright thank you for the info, I wish there were more games like this lol

(+1)

Post-jam version is released :)

(+1)

Post-jam version is released :)

(+3)

Im really hoping this gets an extension it has so much potential

(+1)

this should win

(+3)

This game makes me feel like a simple old village chief, constantly encouraging adventurers to go to work!

Hahahahaha

Do you have any plans to expand the game's content?

for example:

1. Players can arrange team members.

2. Let the adventure team retreat when in danger.

3. Add more buildings and adventurers.

(+4)

I too like to send my fresh D ranks of to be insta-gutted by a succubus.

(+2)

s class warden can solo the final boss level… bags 700 gold

(+1)

Good idea and work! Feels rough when your S little rank doofus is down there, life dropping and confidence going up while futilely whacking away - I think that is a sign the design is working well.

How much would I invest in a dinner bell or something that would save the little turds from themselves!

The swap/kick mechanics feel a little unclear - like I'm, not sure what swap exactly will happen when I hit the button.

Also, I didn't figure out how to say 'Stay awhile and listen' or ID anyone's gear :(

(2 edits) (+2)

Great little management game with very nice pixel art and music! =)

Some issues noted while playtesting:

  • Managed to kill the level 3 boss many times, but nothing special happened. Not entirely sure when the game should have ended. Maybe some of the heroes were not ready for level 4?
  • I run into a bug where the battle stats window eventually became too large and I couldn't press the Close button anymore (effectively ending my game session, but I'll consider it a victory anyway 😂):
    After this the only thing I could do was to ring the bell continuously 😁
  • Using Swap and Kick orders wasn't that intuitive, or useful even. Brute forcing the dungeon with more heroes felt like an easier strategy.

Update: found a workaround to the stats bug. Click Options and then Apply. After this the character is able to move again, although the stats remain on the top. Hiring heroes and entering dungeon is still possible although a bit harder 😅

However, this time the dungeon got stuck when the heroes were fleeing the combat: