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(+1)

My favorite

I and my brother would buy it in steam anyways

(+1)

amazing in such a short time of development

(+2)

When this game will be on steam?

(+2)

Really amazing game!

(+1)

Realy man? 72h? Wtf, this game is Amazing. Good ambience, completely acceptable graphics and an excellent concept for mechanics. I played the whole game and didn't even see the time pass. A polish here and a lengthen there and you will have an excellent complete game.

Is there a way to save your progress? Or no, cause every time I open the game it makes me start a new game?

(+2)

Awesome game, the concept is so solid

(+1)

Cleared it year 7.  Pretty surprised you can clear it this early.  Absolutely fantastic game.  Hope you can rework it to avoid copyright issues and sell it completely worked out.  Great little sneak peak of 3 dungeons.  

(+2)

Loved that little game.

(+1)

Reached Year 80, leveled the whole town to S tier (30 or so hearoes),  Made 19k for myself, Tritram is a very prosperous town now :D.

It was really hard to level new heroes , because the usual party members would jump in to farm diablo for gold... some had close to 10k gold in pockets :D

really enjoyed the game, especially the heroes that visited the graveyard, really touching.

(+1)

Отличная игра

Солидарен с вами

(+3)

This was super fun! Or engaging at least. Poor things.

First off, fuck you. I actually feel sad about loosing my units. All the bits and pieces of the village making it feel alive like the pool, the large house, the table, the units chatting with each other makes me feel almost connected to them. At the end of the game I pretty much knew all my units by name, who to put together with who and so on. I also really liked how different the classes were, with the knights only regaining motivation upon actually passing a fight, the AOE fireball throwers, and the fucking idiots that were the valkyries. Note the were. None of the them survived. On that note, the graveyard was fantastic move.

I think the group management is a bit too punishing. I think the 3 "moves" is good, but the swapping is a too random. I'd like to be able to manage my teams a bit more (on the level of selecting who to switch with), but I think the limit of times you can do it is great. You shouldn't have too much control. Also never used the kick function, don't see why you would ever use it either.

Another thing I really liked is the bouncyness of the pixelart. I'm very much a purist when it comes to pixelart. I want it to be pixel perfect. That said, I think you did a fantastic job making "modern" pixelart look good. The bounciness is as said fantastic, the juice is good and overall it's really appealing. Also banger music.

Also the demons with the whips were very hot. I would definitely end up as one of the gravestones if I was one of the heroes.

Congrats on submitting!

(+2)

It was so good and for what, I need more!!!

(+3)

overall not bad of a game but could use more things to do

like pouring drinks

maybe hiring people

taking requests for items from traveling merchants

like a hero will ask you to keep an eye out for the ring of death or something and when you fullfil the request they will gift you huge sums of cash from time to time

(+3)

3 things id love to see in this game

1. whole team retreat [this would be useful to save a team or even a member]

2.personal sponser [aka the ability to gift cash to people you sponser]

3.tactics and risk and reward systems

idea is to be able to mod how the ai acts

example do you want them to favor defence of allys over their self but your defence n risk higher this will slow their attack system down but allow them to guard their allys more at risk of tanking damage

alt maybe you want them to be selfish lower their risk and raise their defence this will make them run when they hit 25%hp and will also make them try taking no agro

To be completely honest, I think a team retreat would be great for the player, but terrible for the game. For me a lot of the appeal with the game is the tension when you send out your beloved villagers. If you can instantly recall them at any time, that tension would disappear completely. Seeing one of your units have low health but high morale, and slowly getting chopped to death is absolutely horrible, but the game becomes so much better thanks to it.

Personal sponsor is a pretty good idea, and I'd love to see more management of the village itself. Maybe putting heroes behind the counter of the shops could be cool?

(+2)

Lots of potential in this game.  I look forward to seeing what comes of it.

Also, how does a win by Year 11 shape up to most other players?


(+1)

Fun little game, I had a ball.

(+2)

How could you make such a beautiful piece of game design, art and development in just 72 hours! Make it full and I'll buy it :)

What I love:

- The visually growing pile of gold in the center of the settlement

- Serving heroes and not having to play yourself

- During the battle, more and more area opens up to fight with each pack of enemies, realizing, in fact, progress bar - elegant!

- Time acceleration

Doubtful:

- No gold in the interface

I will not write about bugs

Great work!

(+4)

Incredible work, would love to a longer version

How does one save the game? If possible

(+1)

This needs to be on steam!!

(1 edit) (+4)

I don't understand how setting up teams works, when I click swap it just swaps them out randomly, maybe I missed something lol but if I could actually set up teams instead of it being rng the game would be much more fun.

(+1)

The stunning cover art caught my eye. Enjoyed the gameplay very much! Could the party organizing be drag and drop? Limited swaps are fine. I want to spend the excess money on: Bathhouse, Graveyards, Tavern. That would be a nice extra.

(+1)

This game is awesome!

Are you planning on publishing it on Steam?

(+1)

excelent just more UI change like organize teams in a menu
and you can release on steam 
gratz

(+3)

I think I'd like more stuff to think about, to see my decisions be important beyond influencing who is in each hero party. It was fun though, watching what they did and saying "uhhh you guys probably don't want two healers" and stuff like that. Very cool.

(+2)

굿굿 재밌습니당!!

(+2)

Very well made Game, I made something similiar last year in a much smaller scope and know that it's an amazing work what you created there! 

Wonderfull! Amazing art Amazing Feel,  Well paced for a GameJam.

(1 edit) (+3)

The healer became stuck in a loop healing herself continuously after one the party members died. She won't leave battle and she won't die lol.. 

edit: she finally died after about 10 min

(+2)

I appreciate the attention to detail in this game. from the smallest animations to the largest set pieces.

(+2)

Interesting Interesting Interesting!!

(+2)

Awesome game! I just beat my first playthrough, so I'm commenting now before I go back in for a second run. Darkest Dungeon meets Diablo. Great work. 

(1 edit) (+3)

This is so much worse than darkest dungeon. I can't tell if it's the beautiful art style or the calming music. I'm tearing up over the 'visiting a friend' action dialogue. They were the first wildlings and now one has outlived the other ;-;

Longtime lover of dome romantik. I've been going through your games and I think I'm sticking with this one for a long while. 

(+2)

I'm playing this just cause I love the art style so much. I've been going back and forth between whether or not the blender to pixel art workflow is better than hand drawn even though that takes longer but this just looks so aesthetically pleasing that assuming it was all hand-drawn and animated it's WAY better.

(+2)

Short but sweet! Really loved the little loop and building up my little army of Diablo protagonists. Would love to see a more fleshed out version!

(+1)

Great game, really fun! A finished product is a must buy.

(+1)

Played it until I got all my characters rank S. Really nice game

(+2)

Awesome! Want more content for this game, also ready to buy it on Steam!

(+1)

Fun and very cute pixel graphics!

(+1)

we should be allowed to whip the warriors I think

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