Wow, this is such a great little game. An excellent demonstration of why simplicity in game mechanics can be a boon as long as you nail the theme. The game is barely a game- player choice is so limited but it's so fun to watch I hardly notice. Game designers take note: graphics (animations are great, from charismatic bobbing of characters, dopamine explosions of gold, choice usage of lighting effects to highlight mechanics and enhance theme), music is well crafted (fits theme, beautiful but not distracting, mixes it up enough to never be annoying), just enough depth to be fun (I never learned about all of the classes, but there were enough differences that I had favorites and had an impression that I could study them more to dramatically improve my strategy), and the user interface is minimalist, but responsive and respects the player's time all while obeying the theme.
Should you try and improve upon it? Not really- you could take lessons learned and make a similar game, but this game definitely knows that it could overstay it's welcome at an hour of playtime, at most. Too much would need to change to support more levels, more player control, and the theme and fun would suffer IMO. Want more depth in mechanics? Play darkest dungeons. Want more length? Play the 1000s of idle games out there. Want both? Play the Idle Champions of the Forgotten Realms. Want 30 minutes of fun and nostalgia? Play this game!
Haha, and I hope you do very well! I was mostly responding to the comments begging for more when sometimes it's nice to reflect on a completed short game and move on. I'm sure whatever you add will be great!
Things become hilarious when teams get to level 3. Wealthy veterans walk through it, and poor new guys die like flies. It tooks me about 100+ corpse to finally get 3x5 "graduate" members, and there is no mage -- every of them die before grow richer.
Great game! It's a pity that it's short! Add a necromancer, let him revive the heroes from our cemetery and summon them to battle. It is possible for money. There's nowhere to put them anyway
It's an interesting concept but with a lot of opportunities to improve:
For example: Choose which floor to send each party, Choose to which team to swap a hero, maybe add a subquest to get new materials (as some heroes just keep the money and didnt spent any), in line with the first, state how many members can a team have (sometimes it has 4 members), add additional commands in battle, maybe a button to force flee or a "remote buff"to help the party
Would like the idea of choosing which floor to send adventurers to, having low rank/new adventurers go to floor 2/3 is a pain knowing they were just hired and watching them die. If this is possible that would make it a bit more fun (in my opinion)
My main complaint is that I can't tell what triggers being able to fit more than just 3 people in a party, and that it's hard to see if there's duplicate classes of party members. I was never able to get a party with a mender, savant, warden, captain, wildling, and knight all in it at the same time, even though there seems to be 2 spaces per row of the party.
That makes sense, it should be explained somewhere. It does depends on the highest rank in the group. I don't remember it exactly, but B or A should be able to take 4 people, and S 5 people.
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Wow, this is such a great little game. An excellent demonstration of why simplicity in game mechanics can be a boon as long as you nail the theme. The game is barely a game- player choice is so limited but it's so fun to watch I hardly notice. Game designers take note: graphics (animations are great, from charismatic bobbing of characters, dopamine explosions of gold, choice usage of lighting effects to highlight mechanics and enhance theme), music is well crafted (fits theme, beautiful but not distracting, mixes it up enough to never be annoying), just enough depth to be fun (I never learned about all of the classes, but there were enough differences that I had favorites and had an impression that I could study them more to dramatically improve my strategy), and the user interface is minimalist, but responsive and respects the player's time all while obeying the theme.
Should you try and improve upon it? Not really- you could take lessons learned and make a similar game, but this game definitely knows that it could overstay it's welcome at an hour of playtime, at most. Too much would need to change to support more levels, more player control, and the theme and fun would suffer IMO. Want more depth in mechanics? Play darkest dungeons. Want more length? Play the 1000s of idle games out there. Want both? Play the Idle Champions of the Forgotten Realms. Want 30 minutes of fun and nostalgia? Play this game!
Thank you, very kind! To be fair, we will go and try to improve upon it :D
Haha, and I hope you do very well! I was mostly responding to the comments begging for more when sometimes it's nice to reflect on a completed short game and move on. I'm sure whatever you add will be great!
This is excellent! I would definitely pay for a complete or extended version
I agree, though I would be curious what it would be like since this already got to the demon realm
Things become hilarious when teams get to level 3. Wealthy veterans walk through it, and poor new guys die like flies. It tooks me about 100+ corpse to finally get 3x5 "graduate" members, and there is no mage -- every of them die before grow richer.
Great game, really like it, I would love it if it were a bit longer, be expanded on a little.
P.S. This is the saddest shit i've ever seen.
Great game! It's a pity that it's short! Add a necromancer, let him revive the heroes from our cemetery and summon them to battle. It is possible for money. There's nowhere to put them anyway
It's an interesting concept but with a lot of opportunities to improve:
For example: Choose which floor to send each party, Choose to which team to swap a hero, maybe add a subquest to get new materials (as some heroes just keep the money and didnt spent any), in line with the first, state how many members can a team have (sometimes it has 4 members), add additional commands in battle, maybe a button to force flee or a "remote buff"to help the party
Would like the idea of choosing which floor to send adventurers to, having low rank/new adventurers go to floor 2/3 is a pain knowing they were just hired and watching them die. If this is possible that would make it a bit more fun (in my opinion)
My main complaint is that I can't tell what triggers being able to fit more than just 3 people in a party, and that it's hard to see if there's duplicate classes of party members. I was never able to get a party with a mender, savant, warden, captain, wildling, and knight all in it at the same time, even though there seems to be 2 spaces per row of the party.
That makes sense, it should be explained somewhere.
It does depends on the highest rank in the group. I don't remember it exactly, but B or A should be able to take 4 people, and S 5 people.