What a great concept! I didn't know it was going to be so engrossing and I just loaded it up whilst I was waiting eat. Let's just say my pasta wasn't as nice cold.
My playthrough got stuck. I managed to get my healer to rank S, but when fighting on the 3rd level, her party left while she stayed behind trying to avenge someone. The problem is, she can’t die because she keeps healing herself every turn, but she also can’t kill the enemy since all she does is heal. So now I’m stuck in an endless loop.
Maybe the game will be more alive if heroes will say something in the dungeon or somehow react to scary monsters or if party member dies. It will be cool to see little stories in every run.
Fun game management/auto-battler, has a great core loop, I played through until all 18 of my heroes had the one ring. There's a lot of potential here, some things that came to mind as I played:
I'd like to be able to rename my heroes.
I'd like to be able to give gifts to help out my favorites.
The kick & swap commands weren't fine enough, I often wanted to swap a healer into a party but the way its implemented now, it was hit/miss if the action was what I wanted.
I wish I could prematurely return a group from the dungeons, sometimes I could see someone with high confidence (? don't know what the purple bar was called) but really low health, so they were highly likely to die before fleeing.
I wish my heroes formed favorites, there was the tombs and they could visit lost friends, but I wish through favorites they would get bonuses to battle and they would much more likely choose to venture together.
I wish I could, for a higher price, encourage a specific class to arrive with the new arrivals.
Overall, this game makes a ton of great steps with no clear missteps, thank you for the game.
Small little game I accidentally stumbled over after watching a YouTube Shorts and I just needed to try it out. And it didn't disappoint at all. Also really loved the mechanic that, if a character dies some other characters refuse to run away and attack fiercely.
Sadly sometimes it is really needed from them to run away and they just refuse, trying to avenge their fallen companions, even if the odds are completely against them. But all this together makes it just so awesome.
Really fun game - I did get locked in a battle where the healer didn't flee and was strong enough to outheal the damage, so it was just 2 enemies hitting and the healer healing but not dealing damage.. So just stuck.
Lovely game. Needs some polish, harder difficulty and more player agency but still a really fun love letter to diablo. Would love to see a version of this were player can influence the heroes builds with a talent tree, and better agency in party composition and flee mechanics. Not that i care if they die but truth be told there needs to be something for the player to do because as is you as Deckard Cain could easily be automated and you would still beat the game easily. <3
Very polished game, but I think there is a big fundamental mistake. There is no real player interaction, you could also automate Deckard Cain and the game play would not change a bit.
A very simple "Retreat" buttons in fights could change that, especially when losing heroes become more of a thread. Basically a simple more risk more reward button
Still very nice game just to watch things going on your second monitor.
Just one comment: when the parties are essembled it's hard to understand which heroes are inside if it's a five members party. You just can't see the fifth.
BUUUUUUUUT I would still pay for a full version. The graphics are beautiful, the game mechanics very thought out, and the interaction very smooth. IT IS A GREAT GAME!
Wow, this is such a great little game. An excellent demonstration of why simplicity in game mechanics can be a boon as long as you nail the theme. The game is barely a game- player choice is so limited but it's so fun to watch I hardly notice. Game designers take note: graphics (animations are great, from charismatic bobbing of characters, dopamine explosions of gold, choice usage of lighting effects to highlight mechanics and enhance theme), music is well crafted (fits theme, beautiful but not distracting, mixes it up enough to never be annoying), just enough depth to be fun (I never learned about all of the classes, but there were enough differences that I had favorites and had an impression that I could study them more to dramatically improve my strategy), and the user interface is minimalist, but responsive and respects the player's time all while obeying the theme.
Should you try and improve upon it? Not really- you could take lessons learned and make a similar game, but this game definitely knows that it could overstay it's welcome at an hour of playtime, at most. Too much would need to change to support more levels, more player control, and the theme and fun would suffer IMO. Want more depth in mechanics? Play darkest dungeons. Want more length? Play the 1000s of idle games out there. Want both? Play the Idle Champions of the Forgotten Realms. Want 30 minutes of fun and nostalgia? Play this game!
Haha, and I hope you do very well! I was mostly responding to the comments begging for more when sometimes it's nice to reflect on a completed short game and move on. I'm sure whatever you add will be great!
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very much enjoyed the whole playthrough and wishing there were more!
What a great concept! I didn't know it was going to be so engrossing and I just loaded it up whilst I was waiting eat. Let's just say my pasta wasn't as nice cold.
My playthrough got stuck. I managed to get my healer to rank S, but when fighting on the 3rd level, her party left while she stayed behind trying to avenge someone. The problem is, she can’t die because she keeps healing herself every turn, but she also can’t kill the enemy since all she does is heal. So now I’m stuck in an endless loop.
Such an amazing game! Would love to see more!
Crazy suggestion but let me know if you want to port this to godot and continue the development.
it's already in godot :D
(and we'll continue development)
Oh! Thought I saw a unity load bar. Glad to hear you plan to carry it forward.
Not bad! I enjoyed the experience. Very nice relaxing game.
Nice game!
Maybe the game will be more alive if heroes will say something in the dungeon or somehow react to scary monsters or if party member dies. It will be cool to see little stories in every run.
Fun game management/auto-battler, has a great core loop, I played through until all 18 of my heroes had the one ring. There's a lot of potential here, some things that came to mind as I played:
Overall, this game makes a ton of great steps with no clear missteps, thank you for the game.
great feedback, thank you!
Started and didn't stop until I finished. Great game!
A fantastic game 💚
I would love a click to move option to make it playable on android :(
Why the Devs do not make this into a full game and put it on Steam ?
We're on it :D
when come out?
maybe 2027 :)
good game love it
It's really cute, and truly a letter of love
Small little game I accidentally stumbled over after watching a YouTube Shorts and I just needed to try it out. And it didn't disappoint at all. Also really loved the mechanic that, if a character dies some other characters refuse to run away and attack fiercely.
Sadly sometimes it is really needed from them to run away and they just refuse, trying to avenge their fallen companions, even if the odds are completely against them. But all this together makes it just so awesome.
Really fun game - I did get locked in a battle where the healer didn't flee and was strong enough to outheal the damage, so it was just 2 enemies hitting and the healer healing but not dealing damage.. So just stuck.
Lovely game. Needs some polish, harder difficulty and more player agency but still a really fun love letter to diablo. Would love to see a version of this were player can influence the heroes builds with a talent tree, and better agency in party composition and flee mechanics. Not that i care if they die but truth be told there needs to be something for the player to do because as is you as Deckard Cain could easily be automated and you would still beat the game easily.
<3
Very polished game, but I think there is a big fundamental mistake. There is no real player interaction, you could also automate Deckard Cain and the game play would not change a bit.
A very simple "Retreat" buttons in fights could change that, especially when losing heroes become more of a thread. Basically a simple more risk more reward button
Still very nice game just to watch things going on your second monitor.
I really love your game!
Just one comment: when the parties are essembled it's hard to understand which heroes are inside if it's a five members party. You just can't see the fifth.
Sometimes the enemy models will reverse direction, idk why.
BUUUUUUUUT I would still pay for a full version. The graphics are beautiful, the game mechanics very thought out, and the interaction very smooth. IT IS A GREAT GAME!
Wow, this is such a great little game. An excellent demonstration of why simplicity in game mechanics can be a boon as long as you nail the theme. The game is barely a game- player choice is so limited but it's so fun to watch I hardly notice. Game designers take note: graphics (animations are great, from charismatic bobbing of characters, dopamine explosions of gold, choice usage of lighting effects to highlight mechanics and enhance theme), music is well crafted (fits theme, beautiful but not distracting, mixes it up enough to never be annoying), just enough depth to be fun (I never learned about all of the classes, but there were enough differences that I had favorites and had an impression that I could study them more to dramatically improve my strategy), and the user interface is minimalist, but responsive and respects the player's time all while obeying the theme.
Should you try and improve upon it? Not really- you could take lessons learned and make a similar game, but this game definitely knows that it could overstay it's welcome at an hour of playtime, at most. Too much would need to change to support more levels, more player control, and the theme and fun would suffer IMO. Want more depth in mechanics? Play darkest dungeons. Want more length? Play the 1000s of idle games out there. Want both? Play the Idle Champions of the Forgotten Realms. Want 30 minutes of fun and nostalgia? Play this game!
Thank you, very kind! To be fair, we will go and try to improve upon it :D
Haha, and I hope you do very well! I was mostly responding to the comments begging for more when sometimes it's nice to reflect on a completed short game and move on. I'm sure whatever you add will be great!
This is excellent! I would definitely pay for a complete or extended version
I agree, though I would be curious what it would be like since this already got to the demon realm