Maybe the game will be more alive if heroes will say something in the dungeon or somehow react to scary monsters or if party member dies. It will be cool to see little stories in every run.
Fun game management/auto-battler, has a great core loop, I played through until all 18 of my heroes had the one ring. There's a lot of potential here, some things that came to mind as I played:
I'd like to be able to rename my heroes.
I'd like to be able to give gifts to help out my favorites.
The kick & swap commands weren't fine enough, I often wanted to swap a healer into a party but the way its implemented now, it was hit/miss if the action was what I wanted.
I wish I could prematurely return a group from the dungeons, sometimes I could see someone with high confidence (? don't know what the purple bar was called) but really low health, so they were highly likely to die before fleeing.
I wish my heroes formed favorites, there was the tombs and they could visit lost friends, but I wish through favorites they would get bonuses to battle and they would much more likely choose to venture together.
I wish I could, for a higher price, encourage a specific class to arrive with the new arrivals.
Overall, this game makes a ton of great steps with no clear missteps, thank you for the game.
Small little game I accidentally stumbled over after watching a YouTube Shorts and I just needed to try it out. And it didn't disappoint at all. Also really loved the mechanic that, if a character dies some other characters refuse to run away and attack fiercely.
Sadly sometimes it is really needed from them to run away and they just refuse, trying to avenge their fallen companions, even if the odds are completely against them. But all this together makes it just so awesome.
Really fun game - I did get locked in a battle where the healer didn't flee and was strong enough to outheal the damage, so it was just 2 enemies hitting and the healer healing but not dealing damage.. So just stuck.
Lovely game. Needs some polish, harder difficulty and more player agency but still a really fun love letter to diablo. Would love to see a version of this were player can influence the heroes builds with a talent tree, and better agency in party composition and flee mechanics. Not that i care if they die but truth be told there needs to be something for the player to do because as is you as Deckard Cain could easily be automated and you would still beat the game easily. <3
Very polished game, but I think there is a big fundamental mistake. There is no real player interaction, you could also automate Deckard Cain and the game play would not change a bit.
A very simple "Retreat" buttons in fights could change that, especially when losing heroes become more of a thread. Basically a simple more risk more reward button
Still very nice game just to watch things going on your second monitor.
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Not bad! I enjoyed the experience. Very nice relaxing game.
Nice game!
Maybe the game will be more alive if heroes will say something in the dungeon or somehow react to scary monsters or if party member dies. It will be cool to see little stories in every run.
Fun game management/auto-battler, has a great core loop, I played through until all 18 of my heroes had the one ring. There's a lot of potential here, some things that came to mind as I played:
Overall, this game makes a ton of great steps with no clear missteps, thank you for the game.
great feedback, thank you!
Started and didn't stop until I finished. Great game!
A fantastic game 💚
I would love a click to move option to make it playable on android :(
Why the Devs do not make this into a full game and put it on Steam ?
We're on it :D
when come out?
maybe 2027 :)
good game love it
It's really cute, and truly a letter of love
Small little game I accidentally stumbled over after watching a YouTube Shorts and I just needed to try it out. And it didn't disappoint at all. Also really loved the mechanic that, if a character dies some other characters refuse to run away and attack fiercely.
Sadly sometimes it is really needed from them to run away and they just refuse, trying to avenge their fallen companions, even if the odds are completely against them. But all this together makes it just so awesome.
Really fun game - I did get locked in a battle where the healer didn't flee and was strong enough to outheal the damage, so it was just 2 enemies hitting and the healer healing but not dealing damage.. So just stuck.
Lovely game. Needs some polish, harder difficulty and more player agency but still a really fun love letter to diablo. Would love to see a version of this were player can influence the heroes builds with a talent tree, and better agency in party composition and flee mechanics. Not that i care if they die but truth be told there needs to be something for the player to do because as is you as Deckard Cain could easily be automated and you would still beat the game easily.
<3
Very polished game, but I think there is a big fundamental mistake. There is no real player interaction, you could also automate Deckard Cain and the game play would not change a bit.
A very simple "Retreat" buttons in fights could change that, especially when losing heroes become more of a thread. Basically a simple more risk more reward button
Still very nice game just to watch things going on your second monitor.