I don't understand how setting up teams works, when I click swap it just swaps them out randomly, maybe I missed something lol but if I could actually set up teams instead of it being rng the game would be much more fun.
The stunning cover art caught my eye. Enjoyed the gameplay very much! Could the party organizing be drag and drop? Limited swaps are fine. I want to spend the excess money on: Bathhouse, Graveyards, Tavern. That would be a nice extra.
I think I'd like more stuff to think about, to see my decisions be important beyond influencing who is in each hero party. It was fun though, watching what they did and saying "uhhh you guys probably don't want two healers" and stuff like that. Very cool.
This is so much worse than darkest dungeon. I can't tell if it's the beautiful art style or the calming music. I'm tearing up over the 'visiting a friend' action dialogue. They were the first wildlings and now one has outlived the other ;-;
Longtime lover of dome romantik. I've been going through your games and I think I'm sticking with this one for a long while.
I'm playing this just cause I love the art style so much. I've been going back and forth between whether or not the blender to pixel art workflow is better than hand drawn even though that takes longer but this just looks so aesthetically pleasing that assuming it was all hand-drawn and animated it's WAY better.
I love this. I always gave the characters time to mourn before ringing the bell.
If you expand on this, I hope you add more game significance to the friendships and bonds they form (or rivalries they have). I like the idea that the adventurers have their own minds and motivations and will insist on forming parties with their friends even if it's not the best idea to go dungeon-diving with a party of mages and no tanks.
Very nice game, enjoyable but a bit unfinished. These are some things i think would improve it:
1. A bar telling you how much money you have
2. When you click on a party (prepared to enter the dungeon) you get a screen showing you who is in that group and the options to kick them out etc.
3. Hopefully more buildings and more possibilites in upgrading.
4. Maybe a training hall? Somewhere where you can upgrade specific stats of different characters.
5. More biomes with new enemies to fight.
These are a few features i think might improve the experience, i can´t think of any more right now but just generally make the game a bit more tactical and less short (it took me ten minutes to beat). Great game that could be extraordinary!
I love roster management games, my favs being XCOM and Darkest Dungeon 1, but this ranks up there, for the short duration it lasts. Wonderful distillation of that flow of building up a healthy roster that can tackle any problem in a very fast and minimal package. Closest game mechanically is Tiny folks, which I also quite liked, but to automate the battles is genius. And having 3 battles to watch at once is really fun, and let's you experiment more quickly with different combinations of hero types.
If you make more of this, I'd like to see more variation in monsters or zone effects that force you to make more interesting roster decisions. Healing feels crucial and therefore makes tanking really powerful as well. Or a stress/injury mechanic to prevent reliance on your best heroes. I want to have meaningful reasons to try out many different combos of units.
I like the element of having limited control over the adventurers' parties. It feels thematic, like they're a rowdy bunch that will only listen so well to an old man. You could play into that with dialogue. I'd like more ways to make choices that indirectly influence the heroes, maybe through taxes or ordinances.
pretty good, but game managed to lock itself in loop. A healer was left with single succubus and was able to easily out heal the damage, but didn't flee because they wanted to avenge another character...
Pretty neat game, especially for a short jam! I really liked the flow of the game, trying to match my heroes and figuring which parties work best.
I would have liked to have more choices of upgrades in the village, and maybe setting the tax level myself (this could have an impact on how many / what qualities of heroes will come to your places).
The graphics and musics are charming, a casual take on the dark fantasy genre. Well, the music sounds more heroic than dark, that might make the whole feels less daunting...
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How could you make such a beautiful piece of game design, art and development in just 72 hours! Make it full and I'll buy it :)
What I love:
- The visually growing pile of gold in the center of the settlement
- Serving heroes and not having to play yourself
- During the battle, more and more area opens up to fight with each pack of enemies, realizing, in fact, progress bar - elegant!
- Time acceleration
Doubtful:
- No gold in the interface
I will not write about bugs
Great work!
Incredible work, would love to a longer version
How does one save the game? If possible
This needs to be on steam!!
I don't understand how setting up teams works, when I click swap it just swaps them out randomly, maybe I missed something lol but if I could actually set up teams instead of it being rng the game would be much more fun.
The stunning cover art caught my eye. Enjoyed the gameplay very much! Could the party organizing be drag and drop? Limited swaps are fine. I want to spend the excess money on: Bathhouse, Graveyards, Tavern. That would be a nice extra.
This game is awesome!
Are you planning on publishing it on Steam?
excelent just more UI change like organize teams in a menu
and you can release on steam
gratz
I think I'd like more stuff to think about, to see my decisions be important beyond influencing who is in each hero party. It was fun though, watching what they did and saying "uhhh you guys probably don't want two healers" and stuff like that. Very cool.
굿굿 재밌습니당!!
Very well made Game, I made something similiar last year in a much smaller scope and know that it's an amazing work what you created there!
Wonderfull! Amazing art Amazing Feel, Well paced for a GameJam.
The healer became stuck in a loop healing herself continuously after one the party members died. She won't leave battle and she won't die lol..
edit: she finally died after about 10 min
I appreciate the attention to detail in this game. from the smallest animations to the largest set pieces.
Interesting Interesting Interesting!!
Awesome game! I just beat my first playthrough, so I'm commenting now before I go back in for a second run. Darkest Dungeon meets Diablo. Great work.
This is so much worse than darkest dungeon. I can't tell if it's the beautiful art style or the calming music. I'm tearing up over the 'visiting a friend' action dialogue. They were the first wildlings and now one has outlived the other ;-;
Longtime lover of dome romantik. I've been going through your games and I think I'm sticking with this one for a long while.
I'm playing this just cause I love the art style so much. I've been going back and forth between whether or not the blender to pixel art workflow is better than hand drawn even though that takes longer but this just looks so aesthetically pleasing that assuming it was all hand-drawn and animated it's WAY better.
Short but sweet! Really loved the little loop and building up my little army of Diablo protagonists. Would love to see a more fleshed out version!
Great game, really fun! A finished product is a must buy.
Played it until I got all my characters rank S. Really nice game
Awesome! Want more content for this game, also ready to buy it on Steam!
Fun and very cute pixel graphics!
we should be allowed to whip the warriors I think
Fun game!
The wizards suck though.
I love this. I always gave the characters time to mourn before ringing the bell.
If you expand on this, I hope you add more game significance to the friendships and bonds they form (or rivalries they have). I like the idea that the adventurers have their own minds and motivations and will insist on forming parties with their friends even if it's not the best idea to go dungeon-diving with a party of mages and no tanks.
Very nice game, enjoyable but a bit unfinished. These are some things i think would improve it:
1. A bar telling you how much money you have
2. When you click on a party (prepared to enter the dungeon) you get a screen showing you who is in that group and the options to kick them out etc.
3. Hopefully more buildings and more possibilites in upgrading.
4. Maybe a training hall? Somewhere where you can upgrade specific stats of different characters.
5. More biomes with new enemies to fight.
These are a few features i think might improve the experience, i can´t think of any more right now but just generally make the game a bit more tactical and less short (it took me ten minutes to beat). Great game that could be extraordinary!
Simple, yet fun.
As a suggestion, it would be neat if the game had a proper Save function, that way I could continue where I left off.
I'd love to check this out, but I don't have Windows, and "run in browser" crashes Firefox
love it but maybe some more village buildin
I love roster management games, my favs being XCOM and Darkest Dungeon 1, but this ranks up there, for the short duration it lasts. Wonderful distillation of that flow of building up a healthy roster that can tackle any problem in a very fast and minimal package. Closest game mechanically is Tiny folks, which I also quite liked, but to automate the battles is genius. And having 3 battles to watch at once is really fun, and let's you experiment more quickly with different combinations of hero types.
If you make more of this, I'd like to see more variation in monsters or zone effects that force you to make more interesting roster decisions. Healing feels crucial and therefore makes tanking really powerful as well. Or a stress/injury mechanic to prevent reliance on your best heroes. I want to have meaningful reasons to try out many different combos of units.
I like the element of having limited control over the adventurers' parties. It feels thematic, like they're a rowdy bunch that will only listen so well to an old man. You could play into that with dialogue. I'd like more ways to make choices that indirectly influence the heroes, maybe through taxes or ordinances.
Was just thinking, some kind of incentive to clear dungeons in as few days as possible. Maybe time limited quests? Leaderboards could work.
I love it!!!!
my goal in this game after beating it was get a full roster of only S class hero's (and 1000 gold) and it was SO fun doing great game
pretty good, but game managed to lock itself in loop. A healer was left with single succubus and was able to easily out heal the damage, but didn't flee because they wanted to avenge another character...
same I got soft locked and had to reset the game lol
Pretty neat game, especially for a short jam! I really liked the flow of the game, trying to match my heroes and figuring which parties work best.
I would have liked to have more choices of upgrades in the village, and maybe setting the tax level myself (this could have an impact on how many / what qualities of heroes will come to your places).
The graphics and musics are charming, a casual take on the dark fantasy genre. Well, the music sounds more heroic than dark, that might make the whole feels less daunting...
Great job!
Flesh it out and make it a full game please. It'll be a day 1 buy for me. :D
This is awesome!!
This was a ton of fun, folks. I kept playing even after beating level 3. That was a hoot.
Lovely game! The game still froze for me on the ending while playing in browser, though ...
Nice game! Consider adding more content, or even releasing a full game!
This reminds me of Soda Dungeon combined with Diablo, very cool. Would love to see an expanded version!