This game is a submission for Ludum Dare 55. View all gamesView submission

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(1 edit) (+3)

A really fun idea, I wish there was more to do in the town between dungeon runs, something else to manage and spend money on in town to keep you busy between sending your heroes  to die a horrible death  to bravely defend the town.


you very quickly get the shop upgrades and have a bunch of money you cant do much with 

(+2)

lets frickin go post jam is out

(+2)

This has been surprisingly charming.

(1 edit) (+1)

This was fun! My only note is that I couldn't figure out how to arrange the parties, I didn't understand the swapping system and the limited actions. It would be nice to have a simpler interface for arranging the parties. It would also be nice to see more battle information on the battle screen, like what items they have equipped, how many potions, etc. I didn't understand why the monsters kept regenerating HP. Overall really fun and loved the atmosphere.

Also I would like to chill in the hot springs myself!

The team is working on a post-jam update that should address some of these issues.

Monsters regenerate health if there is a healer in their group. There will be more fx and indications of that in the new build 🙂

thanks for checking it out and leaving feedback!

Do you guys think there will be more content or just some minor updates

I'm just the composer, so I'll let the devs comment if they have time. I expect it will mostly be graphical juice and some QOL updates.

(+2)

Alright thank you for the info, I wish there were more games like this lol

(+1)

Post-jam version is released :)

(+1)

Post-jam version is released :)

(+3)

Im really hoping this gets an extension it has so much potential

(+1)

this should win

(+3)

This game makes me feel like a simple old village chief, constantly encouraging adventurers to go to work!

Hahahahaha

Do you have any plans to expand the game's content?

for example:

1. Players can arrange team members.

2. Let the adventure team retreat when in danger.

3. Add more buildings and adventurers.

(+4)

I too like to send my fresh D ranks of to be insta-gutted by a succubus.

(+2)

s class warden can solo the final boss level… bags 700 gold

(+1)

Good idea and work! Feels rough when your S little rank doofus is down there, life dropping and confidence going up while futilely whacking away - I think that is a sign the design is working well.

How much would I invest in a dinner bell or something that would save the little turds from themselves!

The swap/kick mechanics feel a little unclear - like I'm, not sure what swap exactly will happen when I hit the button.

Also, I didn't figure out how to say 'Stay awhile and listen' or ID anyone's gear :(

(2 edits) (+2)

Great little management game with very nice pixel art and music! =)

Some issues noted while playtesting:

  • Managed to kill the level 3 boss many times, but nothing special happened. Not entirely sure when the game should have ended. Maybe some of the heroes were not ready for level 4?
  • I run into a bug where the battle stats window eventually became too large and I couldn't press the Close button anymore (effectively ending my game session, but I'll consider it a victory anyway 😂):
    After this the only thing I could do was to ring the bell continuously 😁
  • Using Swap and Kick orders wasn't that intuitive, or useful even. Brute forcing the dungeon with more heroes felt like an easier strategy.

Update: found a workaround to the stats bug. Click Options and then Apply. After this the character is able to move again, although the stats remain on the top. Hiring heroes and entering dungeon is still possible although a bit harder 😅

However, this time the dungeon got stuck when the heroes were fleeing the combat:

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