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(+1)

i like this game a lot, the exploration, the unique way of doing combat, the art style, and the upgrading mechanics are lovely. I beat the game by accident because I wanted to see if there was a bottom. If I didnt go down I would never beat it. Maybe add like hints of what to do? because it also took me forever to realize you could harvest the mushroom. But great game!

Hehe, at least you realized! I do have to explain this somehow, you are absolutely right.

(+1)

Cool game! Beat on me 4th try! PLEASE ADD MORE :)

(+2)

I like this type of games I enjoyed it very much.

(+3)(-1)

I really would like to translate your game into Turkish. The game is great and amusing. If you want to contact me, you can reach me via this email address: meliksahcivitt@gmail.com

Thank you so much for the offer! Right now, it has no localization support, so it cannot easily be translated. I'm currently cleaning up a bit and testing new features, and would like to come back to your offer once the game supports localization :)

Okay no problem, Good luck! Your game is amazing I hope it will come up with new features soon 😊

(+2)

Cool game! Had a little trouble understanding how to use the improved jetpack that uses up the other resource. I guess I have to collect the thing on the left in the dome? Also I think my dome stopped repairing itself at some point and I don't know why.

Hehe, guilty on that. The mechanic is not explained properly, and very few people do actually use the fruits. I know there is a todo, but i haven't decided on when and how to teach this. I'm not a fan of tutorial panels, so i'm looking for something else first (most likely animate the tree, so there is a visual cue).

For the record: If you collect water, one water will let the tree grow. You can use the fruit, which is then visible in the "burning chamber" in the HUD, and slowly used up. During that time, you are faster and can carry more. Similar thing with the repair, only in that instance it uses the third resource (sand).

(+1)

It repairs itself when you collect the brown squares.  When you have full health, it stores the brown squares.

(+1)

that was a great game, simple concept, amazing execution

I would honestly love to play an extended version of this

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how that game is really surprising I loved the end

(+1)

Excellent game ! Really engaging, simple and easy to understand. Those enemies are really cool, specially their attack animation, also I'm happy that there's an actual end for the game, a way too win (way too many games like that don't). My only little tweak would be to make it clearer when all the enemies from a wave have been killed, so we don't waste time in battle. Really good game !!

(+1)

Great suggestion, a kind of release sound should play at least, maybe a indicator on the hostile proximity meter. At least staying in battle is not a disadvantage gameplay wise, because the countdown to the next wave will only start after you leave the station.

(+1)

Dev can you make a save mechanic  that would be great and I love this game it's really fun

Sure can, i'm glad you like it! No promises for this version, but we are pondering about a full, much expanded versions that would also feature save games.

ok great :)

(+1)

omg!! i love this!!

(+1)

Hey Dev! 

I included your game on this week's Indie Game Playlist! Well Done!

Ah very cool, thank you for including us :)

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Very tense

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I would love if you developed "Dome Romantik" further, and want to pay you for an expanded version of the game. Your "Of Mice and Moggies" title is ready for purchase, but it just isn't for me. Is there a download count or rating count threshold where you'd consider further development/accept payments?

Wow thank you! Yeah, Moggies is a very different game :D

To be honest, the feedback on Dome Romantik was amazing and we are planning and designing how a full release could look like. We'll prototype a bit, wait for the ludum dare results and if all works out, we'll announce something then.

If you don't want to miss it, we'll surely post it on twitter @BippinBits. Otherwise, our discord is the best option if you want to get more involved https://discord.gg/AxYpX7AaFP (for example, if we run a closed alpha/beta, we'll go to discord first).

(+1)

A cool game, really liked the art style. The combat kinda works but feels very easy to get overwhelmed. The upgrades make sense and feel good. Very good job.

good fun

(+1)

Very cool game! It is featured in my video! 

Take a look!

(+1)

Awesome, very cool compilation. I find it really impressive what people make again and again!

(1 edit) (+1)

Which one is the post-jam version? domeromantik.exe or domeromantik_orig.exe?

(+1)

Ah, sorry if that was unclear. I changed the description to be clearer on that. It's the "orig" one. Thank you for the feedback!

the game froze and bugged out when I was on the last layer after like 50mins of playing the bug was that my character went into the shooting thing but it wasn't any wave so and the UI didn't come up to upgrade as I had every single upgrade and I was forced to close the tab.. so can someone tell me what does the end looks like couldn't find any playthroughs on yt and stuff :C

I mean the ending is kinda lame it should have used a few animations or even some story but sure it's a game jam game so it was perfect, I would be very interested if this gets developed further :D

(+1)

I like this game a lot, Very great idea to bring the item back instead. 

(+1)

this is awesome i need part 2 longer <333333

(+3)

this game was amazing! it was such a cool spin on the typical digger game and the mechanics were so interesting! i like how you had to attach and pull back the individual resources, which forced you to manage how much you were taking at a time, and having to stop digging to defend certainly made things more interesting!

the upgrades were nice and satisfying to get too because they made such a difference to the gameplay! like for example the gravity one and the final laser one both massively sped up the gameplay.

the graphics were lovely too! the palette was a really nice set of colours. i like the design of the creatures as well,  spooky but simple and effective at the same time. oh and the end scene looked absolutely lovely!!

overall, it was a really enjoyable game that i had a lot of fun playing. awesome job!!!

Loved the game! Very fun to get those resources. The battles are not very fun. But what to expect in just 72 hours. It's great work for that time!

(-2)

Difficulty is either too high or is too grindy.

god game, accidentally went into the core when drilling down. now I will wonder forever if I could have gotte a different ending if I had found all the plant orbs and stuff :-(

(+1)

Thank you! There isn't anything special after that, or multiple endings, so if you managed to get into the core you won the game. Hopefully we can expand it after the game jam version, then you'll see a lot more things ;)

(+1)

That's too sad since there is potential.
Maybe have some super expensive upgrade for an "Auto Defense System" aka aimbot+2 turrets on both sides so the base defends itself.
and have some huge tree or whatever grow after getting enough plat orbs, so after so and so many collected orbs, enough oxygen is produced so no suit is needed in the dome.

so after you get both things, you have created a new sweet dome home for you, where you will live for the rest of your life, no need to hope for some core :-)

(+1)

Really cool game, coudn't find time to finish it tho. consider adding the tutorial with mention about upgrades. I took 2 deaths to discover that. Easy mode would be helpful. I really liked the art.

(+1)

yo! This game is so enjoyable!

but I found controls a bit unintuitive and confusing... till I got used to it)

(I spend like 2 hours, but it worth it :D )

Wow, that's a lot :D

Can you tell what specifically didn't make sense, or worked differently than expected, control wise? Maybe i can improve it :)

Different keys for similar functions in the thing where you choose between battle and upgrading. For example, you exit battle thing using down arrow, but you use left arrow to exit upgrading thing.

That was a bit confusing, so needed some time to get used to it.

But the game is awesome nevertheless!

(+1)

*
(+1)

Replayed after UI update great work. excited for more updates! Thanks for being responsive!

(+1)

Lovely! I just wish there was more time before the waves, some automated turrets to buy and recompensate it with more ground layers :). The art and atmosphere is spot on!

(+3)

this needs to be a ful game

(+1)

maybe add a few more lazer upgrades so people arnt just getting the insta kill one so soon it would make a petter sense of progression 

note: im just spitballing here love the game though

Yeah that's solid advice - people go for the laser upgrade way more than i'd have thought. Personally, i always bought it last :D

haha I didn't liked the monsters so I was like how to speed things up so I can focus on collecting more .. oh insta kill that's handy XD

(+1)

very nice :) I'm guessing there's no resources after the bedrock. Since I mined everything, I think I can say I 100% the game

Definitely has a lot of potential with more variation for the different mechanics

Thank you :)

I really have to make this clear in the game - if you move below the bedrock the game has an ending screen.

(-1)

Ah, I beat the game for real this time

what a bittersweet ending...

(+1)

I think this is fun! I love the art style, but I would suggest clearer instructions. I did not immediately understand that I was supposed to use the gunning system or what it was for.

needs a lot of work ui is not clear. 
The weapon chair gets stuck in some non-combat mode and the game becomes a brick.

(2 edits) (+1)

Oh, i fear i broke this, the UI had problems finding the intended position, so it might have stayed off screen. It should be fine again now.

Awesome was really enjoying the gameplay. 

(-4)

Hey, I'm stuck in the shower room, did the scene with the shower chick after beating the witch.. I'm using a gamepad. is there a glitch or am i just doing something wrong?

i wish i could read the text for the info

Wish granted! I hope, at least :D

I think the text became basically unreadable if the game window was smaller than 1920x1080. I just uploaded a tiny fix (engine setting change), so now it should be readable. Thank you for the feedback, that really helps improving the game :)

(+1)

Few things getting in the way of enjoying this sadly. For one the crackling. Another is the text isn't displaying properly on upgrades. I'm sure I could read it in full screen but pressing escape exists me out of full screen before affecting the menu.

When I died and lost all my progress something about it felt incredibly unfair. Perhaps because half the damage I took was early on from just trying to figure out the mechanics, the idea of slowly mining at blocks again just to get back to that point sounds dull. 

Also not a fan of how I have to buy upgrades I'm not interested in just to unlock ones I may want. Like, the idea of having to buy information is interesting. It becomes less interesting when it's not a choice. Surely the appeal of something like this is the strategy of what to buy.

I do like the art and atmosphere. 

(2 edits) (+1)

Thank you for the feedback! :)

I'm not sure what causes the crackling, but this is an issue in the browser. The executables don't have it. The crackling comes with the ambience, so if you mute it, it should probably be ok. I wrote that in the description, but personally i never read descriptions :D

I'm not sure i understand the last point. You do have to make a choices at some point - for example what to prioritize in unlocking. Some people go for the laste, i personally like the speed, but the drill is also very useful. You won't have enough resources to get them all. If you got the last drill, you can finish the game by digging down as far as possible (this is not communicated well though).

I understand the annoying fullscreen thing - i changed it to use another key than ESC. Other than that, there is this little button in the lower right corner for fullscreen, this also works.

(+1)

Consider adding other methods of access/closing the menu, alternate hotkeys, and possibly better handing of different screen resolutions. Playing on itch.io via a web browser means needing expand the game to full screen mode--and that means the ESC key is used by itch.io to exit from full screen mode.

Thank you for the hint, i changed it to the Pause button or P (or esc, or backspace).

(2 edits) (+1)

Thank you for sharing this! Very happy with the play mechanics!  Had a lot of fun playing it, felt the pressure as the monster timer ticked down! If you want feedback, I want to ask for a theme to play depending on how well things are going (i.e. manic music when the dome is damaged and the monster timer is getting close to zero, etc.). I vote for additional music as a future enhancement if you choose to revisit this title for future updates. (haven't heard the ending track yet)

Awsome, thank you for playing and for the feedback! I was searching a lot for music, but couldn't find anything fitting during the jam. I'd love to add music, ideally fitting into the soundscabe - not sure how it is called, if its chiptune or 8-bit or low-bit or something like that.

Looks fun... it won't load tho

It might take a little time. It's not that large with 14mb though, so it shouldn't take ages. If the browser won't run it, there's always the download version (which runs better anyway).

Yea, i did download it, still dosen't work

Hm, which OS are you running? It most likely only works on 64 bit systems, and i couldn't test linux so far.

I'm using macOS

All it ever shows is the loading circle. idk why

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