This is so much worse than darkest dungeon. I can't tell if it's the beautiful art style or the calming music. I'm tearing up over the 'visiting a friend' action dialogue. They were the first wildlings and now one has outlived the other ;-;
Longtime lover of dome romantik. I've been going through your games and I think I'm sticking with this one for a long while.
I'm playing this just cause I love the art style so much. I've been going back and forth between whether or not the blender to pixel art workflow is better than hand drawn even though that takes longer but this just looks so aesthetically pleasing that assuming it was all hand-drawn and animated it's WAY better.
I love this. I always gave the characters time to mourn before ringing the bell.
If you expand on this, I hope you add more game significance to the friendships and bonds they form (or rivalries they have). I like the idea that the adventurers have their own minds and motivations and will insist on forming parties with their friends even if it's not the best idea to go dungeon-diving with a party of mages and no tanks.
Very nice game, enjoyable but a bit unfinished. These are some things i think would improve it:
1. A bar telling you how much money you have
2. When you click on a party (prepared to enter the dungeon) you get a screen showing you who is in that group and the options to kick them out etc.
3. Hopefully more buildings and more possibilites in upgrading.
4. Maybe a training hall? Somewhere where you can upgrade specific stats of different characters.
5. More biomes with new enemies to fight.
These are a few features i think might improve the experience, i can´t think of any more right now but just generally make the game a bit more tactical and less short (it took me ten minutes to beat). Great game that could be extraordinary!
I love roster management games, my favs being XCOM and Darkest Dungeon 1, but this ranks up there, for the short duration it lasts. Wonderful distillation of that flow of building up a healthy roster that can tackle any problem in a very fast and minimal package. Closest game mechanically is Tiny folks, which I also quite liked, but to automate the battles is genius. And having 3 battles to watch at once is really fun, and let's you experiment more quickly with different combinations of hero types.
If you make more of this, I'd like to see more variation in monsters or zone effects that force you to make more interesting roster decisions. Healing feels crucial and therefore makes tanking really powerful as well. Or a stress/injury mechanic to prevent reliance on your best heroes. I want to have meaningful reasons to try out many different combos of units.
I like the element of having limited control over the adventurers' parties. It feels thematic, like they're a rowdy bunch that will only listen so well to an old man. You could play into that with dialogue. I'd like more ways to make choices that indirectly influence the heroes, maybe through taxes or ordinances.
pretty good, but game managed to lock itself in loop. A healer was left with single succubus and was able to easily out heal the damage, but didn't flee because they wanted to avenge another character...
Pretty neat game, especially for a short jam! I really liked the flow of the game, trying to match my heroes and figuring which parties work best.
I would have liked to have more choices of upgrades in the village, and maybe setting the tax level myself (this could have an impact on how many / what qualities of heroes will come to your places).
The graphics and musics are charming, a casual take on the dark fantasy genre. Well, the music sounds more heroic than dark, that might make the whole feels less daunting...
Hrm. Thought I was getting the hang of the game, then a healer went into a vengeful rage, couldn't do any damage but couldn't die, and locked the game up indefinitely. That could really use a fix.
What a delightfully fun game! Saw the name, figured it was a Diablo 1 homage, and it was really more of a Darkest Dungeon auto-battler! Finished it in year 12, I had a S hero go in with 4 others and they all fled at the boss and she soloed the cacodemon! Hilarious!
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Interesting Interesting Interesting!!
Awesome game! I just beat my first playthrough, so I'm commenting now before I go back in for a second run. Darkest Dungeon meets Diablo. Great work.
This is so much worse than darkest dungeon. I can't tell if it's the beautiful art style or the calming music. I'm tearing up over the 'visiting a friend' action dialogue. They were the first wildlings and now one has outlived the other ;-;
Longtime lover of dome romantik. I've been going through your games and I think I'm sticking with this one for a long while.
I'm playing this just cause I love the art style so much. I've been going back and forth between whether or not the blender to pixel art workflow is better than hand drawn even though that takes longer but this just looks so aesthetically pleasing that assuming it was all hand-drawn and animated it's WAY better.
Short but sweet! Really loved the little loop and building up my little army of Diablo protagonists. Would love to see a more fleshed out version!
Great game, really fun! A finished product is a must buy.
Played it until I got all my characters rank S. Really nice game
Awesome! Want more content for this game, also ready to buy it on Steam!
Fun and very cute pixel graphics!
we should be allowed to whip the warriors I think
Fun game!
The wizards suck though.
I love this. I always gave the characters time to mourn before ringing the bell.
If you expand on this, I hope you add more game significance to the friendships and bonds they form (or rivalries they have). I like the idea that the adventurers have their own minds and motivations and will insist on forming parties with their friends even if it's not the best idea to go dungeon-diving with a party of mages and no tanks.
Very nice game, enjoyable but a bit unfinished. These are some things i think would improve it:
1. A bar telling you how much money you have
2. When you click on a party (prepared to enter the dungeon) you get a screen showing you who is in that group and the options to kick them out etc.
3. Hopefully more buildings and more possibilites in upgrading.
4. Maybe a training hall? Somewhere where you can upgrade specific stats of different characters.
5. More biomes with new enemies to fight.
These are a few features i think might improve the experience, i can´t think of any more right now but just generally make the game a bit more tactical and less short (it took me ten minutes to beat). Great game that could be extraordinary!
Simple, yet fun.
As a suggestion, it would be neat if the game had a proper Save function, that way I could continue where I left off.
I'd love to check this out, but I don't have Windows, and "run in browser" crashes Firefox
love it but maybe some more village buildin
I love roster management games, my favs being XCOM and Darkest Dungeon 1, but this ranks up there, for the short duration it lasts. Wonderful distillation of that flow of building up a healthy roster that can tackle any problem in a very fast and minimal package. Closest game mechanically is Tiny folks, which I also quite liked, but to automate the battles is genius. And having 3 battles to watch at once is really fun, and let's you experiment more quickly with different combinations of hero types.
If you make more of this, I'd like to see more variation in monsters or zone effects that force you to make more interesting roster decisions. Healing feels crucial and therefore makes tanking really powerful as well. Or a stress/injury mechanic to prevent reliance on your best heroes. I want to have meaningful reasons to try out many different combos of units.
I like the element of having limited control over the adventurers' parties. It feels thematic, like they're a rowdy bunch that will only listen so well to an old man. You could play into that with dialogue. I'd like more ways to make choices that indirectly influence the heroes, maybe through taxes or ordinances.
Was just thinking, some kind of incentive to clear dungeons in as few days as possible. Maybe time limited quests? Leaderboards could work.
I love it!!!!
my goal in this game after beating it was get a full roster of only S class hero's (and 1000 gold) and it was SO fun doing great game
pretty good, but game managed to lock itself in loop. A healer was left with single succubus and was able to easily out heal the damage, but didn't flee because they wanted to avenge another character...
same I got soft locked and had to reset the game lol
Pretty neat game, especially for a short jam! I really liked the flow of the game, trying to match my heroes and figuring which parties work best.
I would have liked to have more choices of upgrades in the village, and maybe setting the tax level myself (this could have an impact on how many / what qualities of heroes will come to your places).
The graphics and musics are charming, a casual take on the dark fantasy genre. Well, the music sounds more heroic than dark, that might make the whole feels less daunting...
Great job!
Flesh it out and make it a full game please. It'll be a day 1 buy for me. :D
This is awesome!!
This was a ton of fun, folks. I kept playing even after beating level 3. That was a hoot.
Lovely game! The game still froze for me on the ending while playing in browser, though ...
Nice game! Consider adding more content, or even releasing a full game!
This reminds me of Soda Dungeon combined with Diablo, very cool. Would love to see an expanded version!
GUYS, GG, SO FUN I LOOOOVE IT
This was such a fun playthrough :D cant believe you made it in such a short time, well done
it was an absolute delight. thanks for participating in the game jam and making it. thoroughly enjoyed it.
I do see where you can make improvements and expand upon but it's made in just 72 hours and it's almost perfect in that context.
Congrats guys, you have a potential gem in your hands (if you decide to make it into a proper commercial game and sell it)
Hrm. Thought I was getting the hang of the game, then a healer went into a vengeful rage, couldn't do any damage but couldn't die, and locked the game up indefinitely. That could really use a fix.
Seems to crash on firefox :(
no one said there was nude wth
this was so much fun, didn't expect to get hooked enough to finish the whole thing in one sitting. great work!
Fun concept, slows down once you get about 100 people in your village :)
very fun but ends pretty quickly
PLEASE PLEASE PLEASE
Make a big game out of this.
I absolutely love it.
Thank you to the developers for creating such an incredible experience. I'm truly grateful.
What a delightfully fun game! Saw the name, figured it was a Diablo 1 homage, and it was really more of a Darkest Dungeon auto-battler! Finished it in year 12, I had a S hero go in with 4 others and they all fled at the boss and she soloed the cacodemon! Hilarious!
Hell yeah!