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10.1/10 so good +1 fan


P.S please add a wave mode where you can go forever and it gives you a boost next round on how good you did

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could there maybe be difficulty modes that change the time between attacks?


I really want to enjoy this game, but i don't take time limits too well and i get panicked that I won't get up from the mine in time for the attack, leading to me staying in the dome and making no progress, so an option for a longer timer would be amazing.

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oh yeah, i get it, thank you for the feedback! I hear you and i'll add a few difficulty options with the next update, coming next week.

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Hey, not sure if you saw it, but i added a difficulty mode. It changes mostly the time between waves and the dome health. I hope that works better for you. The time limit is somewhat necessary to the gameplay, so the feeling of urgency will never fully go away (or the game loses it's point).

yeah i saw

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excellent game! balanced exploration (for resources) with base defense! excellent pixelart!
great job!

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im having a problem with the text again on browser ive beaten it and all but for new players it is gonna be hard to read them

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great game i loved it. i recon you should make it longer, and with more levels so as you go deeper it progresses through levels of hardness till you get to the bottom  

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I enjoyed this game! Cool work.

nice, short game. good use of a lunch break.

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The beginning was a bit bumpy for me, but now after an adventurous journey to the core, I don't want to miss it. You have gained a new fan. <3

P.S.
It's insane that you developed this game in only 72 hours; big respect.

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Wow, thank you :)

What was a big time saver was not having any procedural generation. There are only a few prebuilt maps, which was very fast to do compared to generating the maps. Taking shortcuts like this adds up :D

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this is about one 3rd of what I digged down until I reached the brick walls... hopefully this is enough proof to show that I digged the whole map (its not so hard with max upgrades) also if you notice my compass is point at the left with one of the knobs pointing to the right.

Wow, you are an industrious digger! The compass proves it, you're right. Really funny, i've never seen anyone do that :D

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i like this game a lot, the exploration, the unique way of doing combat, the art style, and the upgrading mechanics are lovely. I beat the game by accident because I wanted to see if there was a bottom. If I didnt go down I would never beat it. Maybe add like hints of what to do? because it also took me forever to realize you could harvest the mushroom. But great game!

Hehe, at least you realized! I do have to explain this somehow, you are absolutely right.

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Cool game! Beat on me 4th try! PLEASE ADD MORE :)

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I like this type of games I enjoyed it very much.

(+3)(-1)

I really would like to translate your game into Turkish. The game is great and amusing. If you want to contact me, you can reach me via this email address: meliksahcivitt@gmail.com

Thank you so much for the offer! Right now, it has no localization support, so it cannot easily be translated. I'm currently cleaning up a bit and testing new features, and would like to come back to your offer once the game supports localization :)

Okay no problem, Good luck! Your game is amazing I hope it will come up with new features soon 😊

(+2)

Cool game! Had a little trouble understanding how to use the improved jetpack that uses up the other resource. I guess I have to collect the thing on the left in the dome? Also I think my dome stopped repairing itself at some point and I don't know why.

Hehe, guilty on that. The mechanic is not explained properly, and very few people do actually use the fruits. I know there is a todo, but i haven't decided on when and how to teach this. I'm not a fan of tutorial panels, so i'm looking for something else first (most likely animate the tree, so there is a visual cue).

For the record: If you collect water, one water will let the tree grow. You can use the fruit, which is then visible in the "burning chamber" in the HUD, and slowly used up. During that time, you are faster and can carry more. Similar thing with the repair, only in that instance it uses the third resource (sand).

(+1)

It repairs itself when you collect the brown squares.  When you have full health, it stores the brown squares.

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that was a great game, simple concept, amazing execution

I would honestly love to play an extended version of this

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how that game is really surprising I loved the end

(+1)

Excellent game ! Really engaging, simple and easy to understand. Those enemies are really cool, specially their attack animation, also I'm happy that there's an actual end for the game, a way too win (way too many games like that don't). My only little tweak would be to make it clearer when all the enemies from a wave have been killed, so we don't waste time in battle. Really good game !!

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Great suggestion, a kind of release sound should play at least, maybe a indicator on the hostile proximity meter. At least staying in battle is not a disadvantage gameplay wise, because the countdown to the next wave will only start after you leave the station.

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Dev can you make a save mechanic  that would be great and I love this game it's really fun

Sure can, i'm glad you like it! No promises for this version, but we are pondering about a full, much expanded versions that would also feature save games.

ok great :)

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omg!! i love this!!

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Hey Dev! 

I included your game on this week's Indie Game Playlist! Well Done!

Ah very cool, thank you for including us :)

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Very tense

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I would love if you developed "Dome Romantik" further, and want to pay you for an expanded version of the game. Your "Of Mice and Moggies" title is ready for purchase, but it just isn't for me. Is there a download count or rating count threshold where you'd consider further development/accept payments?

Wow thank you! Yeah, Moggies is a very different game :D

To be honest, the feedback on Dome Romantik was amazing and we are planning and designing how a full release could look like. We'll prototype a bit, wait for the ludum dare results and if all works out, we'll announce something then.

If you don't want to miss it, we'll surely post it on twitter @BippinBits. Otherwise, our discord is the best option if you want to get more involved https://discord.gg/AxYpX7AaFP (for example, if we run a closed alpha/beta, we'll go to discord first).

(+1)

A cool game, really liked the art style. The combat kinda works but feels very easy to get overwhelmed. The upgrades make sense and feel good. Very good job.

good fun

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Very cool game! It is featured in my video! 

Take a look!

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Awesome, very cool compilation. I find it really impressive what people make again and again!

(1 edit) (+1)

Which one is the post-jam version? domeromantik.exe or domeromantik_orig.exe?

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Ah, sorry if that was unclear. I changed the description to be clearer on that. It's the "orig" one. Thank you for the feedback!

the game froze and bugged out when I was on the last layer after like 50mins of playing the bug was that my character went into the shooting thing but it wasn't any wave so and the UI didn't come up to upgrade as I had every single upgrade and I was forced to close the tab.. so can someone tell me what does the end looks like couldn't find any playthroughs on yt and stuff :C

I mean the ending is kinda lame it should have used a few animations or even some story but sure it's a game jam game so it was perfect, I would be very interested if this gets developed further :D

(+1)

I like this game a lot, Very great idea to bring the item back instead. 

(+1)

this is awesome i need part 2 longer <333333

(+3)

this game was amazing! it was such a cool spin on the typical digger game and the mechanics were so interesting! i like how you had to attach and pull back the individual resources, which forced you to manage how much you were taking at a time, and having to stop digging to defend certainly made things more interesting!

the upgrades were nice and satisfying to get too because they made such a difference to the gameplay! like for example the gravity one and the final laser one both massively sped up the gameplay.

the graphics were lovely too! the palette was a really nice set of colours. i like the design of the creatures as well,  spooky but simple and effective at the same time. oh and the end scene looked absolutely lovely!!

overall, it was a really enjoyable game that i had a lot of fun playing. awesome job!!!

Loved the game! Very fun to get those resources. The battles are not very fun. But what to expect in just 72 hours. It's great work for that time!

(-2)

Difficulty is either too high or is too grindy.

god game, accidentally went into the core when drilling down. now I will wonder forever if I could have gotte a different ending if I had found all the plant orbs and stuff :-(

(+1)

Thank you! There isn't anything special after that, or multiple endings, so if you managed to get into the core you won the game. Hopefully we can expand it after the game jam version, then you'll see a lot more things ;)

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That's too sad since there is potential.
Maybe have some super expensive upgrade for an "Auto Defense System" aka aimbot+2 turrets on both sides so the base defends itself.
and have some huge tree or whatever grow after getting enough plat orbs, so after so and so many collected orbs, enough oxygen is produced so no suit is needed in the dome.

so after you get both things, you have created a new sweet dome home for you, where you will live for the rest of your life, no need to hope for some core :-)

(+1)

Really cool game, coudn't find time to finish it tho. consider adding the tutorial with mention about upgrades. I took 2 deaths to discover that. Easy mode would be helpful. I really liked the art.

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yo! This game is so enjoyable!

but I found controls a bit unintuitive and confusing... till I got used to it)

(I spend like 2 hours, but it worth it :D )

Wow, that's a lot :D

Can you tell what specifically didn't make sense, or worked differently than expected, control wise? Maybe i can improve it :)

Different keys for similar functions in the thing where you choose between battle and upgrading. For example, you exit battle thing using down arrow, but you use left arrow to exit upgrading thing.

That was a bit confusing, so needed some time to get used to it.

But the game is awesome nevertheless!

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*
(+1)

Replayed after UI update great work. excited for more updates! Thanks for being responsive!

(+1)

Lovely! I just wish there was more time before the waves, some automated turrets to buy and recompensate it with more ground layers :). The art and atmosphere is spot on!

(+3)

this needs to be a ful game

(+1)

maybe add a few more lazer upgrades so people arnt just getting the insta kill one so soon it would make a petter sense of progression 

note: im just spitballing here love the game though

Yeah that's solid advice - people go for the laser upgrade way more than i'd have thought. Personally, i always bought it last :D

haha I didn't liked the monsters so I was like how to speed things up so I can focus on collecting more .. oh insta kill that's handy XD

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